open static fun addPropertiesFilesToEnvironment(context: ConfigurableApplicationContext, vararg locations: String): Unit
Add the Properties files from the given resource locations to the Environment of the supplied context.
This method simply delegates to #addPropertiesFilesToEnvironment(ConfigurableEnvironment, ResourceLoader, String...).
context - the application context whose environment should be updated; never null
locations - the resource locations of Properties files to add to the environment; potentially empty but never null
IllegalStateException - if an error occurs while processing a properties file
Since
4.1.5
See Also
ResourcePropertySourceTestPropertySource#locations#addPropertiesFilesToEnvironment(ConfigurableEnvironment, ResourceLoader, String...)
open static fun addPropertiesFilesToEnvironment(environment: ConfigurableEnvironment, resourceLoader: ResourceLoader, vararg locations: String): Unit
Add the Properties files from the given resource locations to the supplied ConfigurableEnvironment.
Property placeholders in resource locations (i.e., ${...}) will be resolved against the Environment.
Each properties file will be converted to a ResourcePropertySource that will be added to the PropertySources of the environment with highest precedence.
environment - the environment to update; never null
resourceLoader - the ResourceLoader to use to load each resource; never null
locations - the resource locations of Properties files to add to the environment; potentially empty but never null
IllegalStateException - if an error occurs while processing a properties file
Since
4.3
See Also
ResourcePropertySourceTestPropertySource#locations#addPropertiesFilesToEnvironment(ConfigurableApplicationContext, String...)